Ingjerds world...

Oscar Wilde once wrote "I am not young enough to know everything". I guess I am neither old enough, nor young enough, but we twentysomethings try our best to get a grasp of this world - and with that I welcome you to MY world: You are free to crash. This is a place publish curious thoughts and recent events - some personal stuff, but mainly about music and technology.

Tuesday, October 31, 2006

New software saves radio streams to mp3 files

NEW SOFTWARE, DEVICE CAPTURE SONGS OFF RADIO

(from the Radio Tech Check Newsletter 31.10.06)

A new (and free) software product call “Snaptune One” gives radio listeners the ability to capture individual songs off of their favorite radio station (traditional or Internet), turn them into MP3 files, and create personalized playlists for playback on iPods and other audio playback devices. Technology developer ADS Technologies (Cerritos, CA) has bundled this software with a new USB analog FM tuner, called “Instant FM Music” (see picture) which is now selling for approximately $40.

Snaptune, Inc. (Bellevue, WA), developer of the Snaptune One software, says that Snaptune One doesn’t just record the radio program material, it isolates and identifies complete songs, talk shows and other segments of interest automatically. It works with FM tuners designed for use with PCs (like Instant FM Music), as well as with a simple “line-in” cable connected to an existing radio or FM receiver. Snaptune also works with Internet-based radio stations.

Listeners pick the station they want to record, then after a while Snaptune One displays a list of the songs playing on the radio as it finds and records them to the listener’s hard disk. Listeners can then sort these songs, play them, write them, burn them, or transfer them to an iPod or other media player. According to Snaptune, this software uses “advanced pattern matching techniques” to find songs allowing it to work on almost any radio station anywhere in the world.

Snaptune reports that after using this software for a week, hundreds of songs are typically available, and the list keeps growing from there. With the software’s “Tivo-like” capabilities, listeners can pause or rewind live radio, go back an entire week or longer to listen to any song again, learn more about it, or go online to purchase a download or CD containing the song. The software also features indexing technology that enables listeners to view a playlist with individual songs, interviews, live sessions, news stories or talk segments. Listeners who hear a song while driving and want to know more about it can (once back at their PC) pull up the playlist, click on the time they were driving and quickly find the song.

Snaptune One works with online music stores to provide a direct link to purchase albums related to any song it finds. Album covers and reviews are shown in the Snaptune One user interface (see screen capture) so listeners can browse while listening to complete songs. A single click on any album cover takes a user online to purchase the CD. Snaptune plans to add links for individual song downloads, ring tones and concert tickets in the future.

Measuring only 3.25 inches, the Instant FM Music radio includes a number of features including RDS technology, allowing for display of RDS/RBDS data such as station call letters, radio text and more on their PC monitor. The system requirements and specifications of the Instant FM Music radio are shown in the table. In a recent ADS Tech press release, Mike McCoy, ADS Tech President, says that “Satellite radio equipment costs can range from $49 to hundreds of dollars and then there are monthly fees of $10-$13; but with Instant FM Music, consumers have more features, more benefits and no fees.”

Sunday, October 29, 2006

Welcome to my page!!! I kiss you!!!! The story of the Real Borat

Borat Sagdiyev born July 30, 1979 in Kuzcek, Kazakhstan) is a fictional Kazakhstani journalist invented and portrayed by the British comedian provocateur Sacha Baron Cohen. What many people do not know though, is that the character Borat is in part based on one of the first real internet celebs, Mahir Cagrı.

Mahir, a resident of Izmir, Turkey, became an Internet celebrity in 1999. His picture-laden personal homepage, which exclaimed in broken English his love of the accordion and travel, was visited by millions and spawned numerous fansites and parodies, one featured on Fox's MadTV (season 4, episode 20). Mahir was ranked #2 in CNET's Top 10 Web fads (July 15, 2005).

The site was also included in PC Magazine's "The 25 Worst Web Sites" list (September 15, 2006). Mahir claimed in various interviews that his personal webpage was hacked, with additions such as "I like sex" embedded into his webpage. The site was originally hosted on the now defunct XOOM website which offered customers 10mb of space for free, a large amount for the time. XOOM advertised Mahir on their front page during the mania.

Mahir Çağrı's website was quickly spread through word of mouth on the internet. The website came at a time when "Internet phenomenon" was a new concept for Internet users, media, and the curious public. Novelty pages such as Dancing baby and The Hamster Dance created a precedent of mass viewing for Mahir's page.

I particularly enjoyed reading about Mahir's passion for photograhy "I like to take foto-camera (amimals , towns , nice nude models and peoples)....." and ping pong. But more than anything else, you gotta love the invitation to single girls on the bottom of the page:

Who is want to come TURKEY I can invitate .....

She can stay my home ........

I speake turkish , english , rusian , I want to learn other language!

See it for yourself?

Mahir's homepage

A gift for the person who has it all...

Well you thought that they'd alreadly thought of everything! This is for people who are too lazy to rewind their DVDs before taking them back to the shop!

Too many DVDs, and CDs and not enough time to rewind? Are your DVDs running a bit too slow? The DVD rewinder is the perfect solution! This novelty rewinder comes with the exclusive Centriptal Velocity Spindle providing the world’s fastest DVD rewind!

DVDrewinder website

Thursday, October 26, 2006

More live flash?

'Tis the season the season for aquisitions, Google's aquisition of You Tube marking
the highlight of the past few weeks.

Adobe creates more magic by acquiring Serious Magic, an outfit that started initially with a low-cost, high-quality greenscreen product but had branched into many different areas of production and had begun dabbling with webcasting and video blogging.

When Adobe acquired Macromedia last year, its stated intent was a marriage of Flash and Acrobat; that goal is being realized realized both with the introduction of the new Flash-based ebook reader that Adobe showcased at this week’s MAX user conference as well as with the increasing popularity of Flash Video. One Adobe spokesperson tied the increase in popularity of FlashVideo, which is Macromedia and Adobe’s name for the On2 VP6 codec, directly to the decision to acquire Serious Magic.
The question then on everyone's li[Adobe likely to move into the streaming tools segment?

Signs, such as the advent of Flash Live, seem to indicate that it is maintaining Macromedia’s momentum towards live video content. Yet neither company had the kind of tools, such as live graphics and keying or background replacement, that Apple had showcased as part of its new iChat video instant messaging program at the recent Apple Worldwide Developers Conference. The Serious Magic acquisition, with technologies already geared toward one-take video recording, could easily be leveraged into the live webcasting space.

Read more about Adobe's Serious Magic Aquisition here

Wednesday, October 25, 2006

Apple into free music streaming? Judge for yourself...

The UK based, well respected music magazine MusicWeek reported the following some weeks back:

"Apple to offer acts free streaming
Computer giant Apple has teamed up with online sales company See
Tickets and marketing firm Creative Tank to offer free web streaming
for bands"

Apple later commented that there is no such partner ship:

Apple has denied a recent Music Week story that claimed the company has entered a partnership to facilitate live-event streaming over the Internet to bands, reports Macworld UK.

Music Week (a subscriber only site) reported that Apple had teamed-up with See Tickets and a UK marketing firm called Creative Tank to offer the service. The story said acts would be able to make live shows available to their fans on a pay-per-view basis.

However, an Apple rep told Macworld UK that "there is no partnership."

What do you think? Judge for yourself....

Tuesday, October 24, 2006

The Chemical Brothers vs. Jacob Epstein

Tate Modern invited The Chemical Brothers to walk around the gallery and find a work of art that would inspire them to write a track.

It was Jacob Epstein's Torso in Metal from 'The Rock Drill' that grabbed their attention. It's a menacing sculpture made out of bronze. The Chemical Brothers said that they wanted to 'capture the latent feeling of force that the figure has'. The result is their latest track, The Rock Drill.

Listen to the track here and read more about the artwork.

More tracks to come include The Long Blondes and Klaxons.

tatetracks.org.uk

Parlophone launches online demo system

See, even giant labels can be innovative if they want to...

++
EMI label Parlophone has introduced an online demo system allowing aspiring musicians to upload their MP3s and publicity pictures instead of sending in a demo tape to the record label.

The submission system, A&R Tools, has the added benefit of digitally recording everything the A&R team has reviewed and allows them to rate individual tracks and artists.

The system was developed by ex-musician turned City IT consultant and software engineer Nigel Rees.

Parlophone has been using the system in a three-month trial and will now integrate it into the day-to-day working of the label.

Nigel Coxon, head of A&R at Parlophone, said, "One of our top priorities in A&R is to keep our talent spotting process as efficient and up to date as possible. The new system will allow us to do just that, while at the same time helping us stay committed to giving anyone the opportunity to be heard."

Author: Sam Matthews | Source: nma.co.uk | Published: 23.10.06

Monday, October 23, 2006

Switch to Emusic!



Today I started using a service called emusic. EMusic sells music without DRM (Digital Rights Music Management). That does not mean that they do anything illegal. They just sell plain mp3 files that anybody can download and use on any device - meaning that they introduce users to the same level of usability and cross platform flexibility as CDs (but without the fuss of ripping cds).

So now, I use emusic for all downloads. For less £10 a month, I can download 40+ tracks (they also have many free tracks). Much cheaper than Itunes.

It's great!

The only thing I'm missing here, is a rating system - not just for albums but on track basis, so that for each album I can see what the top rated songs from that album are.

So, labels out there: add your music to emusic! It's my number 1 shop right now! and with 10,000 tracks on my computer, I guess I'm a pretty good client (and no, I actually bought most of it - so hardly any illegal p2p). and then I use Itunes to organise and play my music.

So please visit eMusic today!

Virtual worlds

What are the significance of virtual words?

A growing number of universities including Harvard, Stanford, USC, Columbia and many others are exploring the use of virtual worlds such as Second Life as a means for delivering educational programs.

I am a bit facinated by Second Life actually. It is also increasingly used for live streaming of gigs - BBC Radio 1 in the UK rented a "virtual island" in second life where they  set up a night club with a massive screen in it where they broadcasted a real live event to all the avatars in the nightclub. There were also "celebrity avatars" and avatars of the radio dj's
in the virtual crowd. Read more here

Reuters has announced they're opening a news bureau in the simulation game Second Life this week, joining a race by corporate name brands to take part in the hottest virtual world on the Internet.
Read story here

This again raises the philosophical question of Man + Machine: Where are the boundaries now? How much of our time do we spend connected to a device? How long will it take before devices become attached to our
bodies to unable 100% connectedness. Will business deals happen more and more online?

What about arts? The other day I read about the worlds first internet only band. They have never met but jam together online. Here's the You Tube link to their videos. The band have never met and do not know eachother's names....

Another funny spin on the world of the future here (after loading, click to play).

Ingjerd

(Thanks to Paul McManus for input into the discussion!)

Migraine day

oh dear, not the best day. At home with a migraine today. The weekend was great though! Went to Norway for the annual alumni reunion for the Norwegian Entrepreneurship school! Great to see the old Boston 2004 crowd again - and also to make new friendships with newer members!

Thursday, October 19, 2006

What's The Big Deal About Making Music Players Social? Microsoft Zune and the Big Idea

by Erica Sadun
10/17/2006


If you were to ask me straight out to name the most social gadget available today, I'd immediately say the cell phone. Nothing brings people together more, no matter where they are or what they're doing. Least social? Music players. Those earbuds cut you off from other people, sending you into a separate experience with its own soundtrack.

Figure 1


Figure 1: Zunes scan for other units they can send pictures and music to. (Image captured from YouTube).

Consider teenagers. Teens happily spend countless hours chatting with their friends and text messaging each other until they physically damage their thumbs. Attach an iPod to their ears, on the other hand, and they become dazed automatons, cut off from parental communication and other human interaction--unless they happen to be text messaging while listening to their music.

So why does Microsoft insist that a social music player, its upcoming Zune, is the wave of the future? Can the Zune really be a "decidedly social experience"? Has Microsoft seen something new? Will the Zune bring the listening-to-music-while-text-messaging sweet spot to the market? Unfortunately, the answer seems to be a resounding "no"--at least for the first upcoming Zune release.

Zune social networking manifests itself through its Wi-Fi-based music sharing and its PC-based (and presumably MySpace-inspired) Zune Marketplace. Microsoft gambles that these two spheres are sufficient to define a new and unique Zune space.

Note: The information in this article is based on press releases from Microsoft and early reviews from the Internet.
Zune in a Nutshell

* The 30GB Zune Media Player hits the shelves on November 14, with a suggested retail price of $249.
* It offers a 3-inch 320x240 screen that supports both landscape and portrait modes. The Zune displays still and video images in addition to playing back music.
* Built-in Wi-Fi offers device-to-device sharing using 3-day/3-play digital rights management.
* The $14.95 monthly Zune Pass provides unlimited access to the Zune Marketplace music. Individual songs cost just under a dollar a track.
* A built-in FM tuner allows users to listen to local FM radio stations. The Zune tracks Radio Broadcast Data Standards (RDBS) signals and can display the title and artist of the song being played on the radio.
* The Zune can import unprotected tracks from iTunes and Windows Media Player.
* The Zune is available in black, brown, and white models.

Zune Wi-Fi Sharing

Not everyone is wildly enthusiastic about the Zune's Wi-Fi connectivity. Google crippled Zune Wi-Fi, and you'll discover thousands of unhappy people discussing the limitations of the player's connectivity. You can't use it to sync to your computer. You can't use it to buy or rent tunes from the Zune Marketplace. You can't use it to send video. You can't use it to text message.


Zune's Wi-Fi does precisely two things: it lets you share pictures and it lets you share music, for certain DRM-enabled values of the word "share." Shared music lasts three days and can be played three times max. After that, it auto-destructs. It doesn't matter where the music originated or who owns the rights. Once the time or playback limits are reached, the audio becomes unplayable.

Note: There's a debate raging in the Creative Commons community about this very issue.

So how will the Zune accomplish its goal of turning people into the "street teams" it envisions, popularizing music and virally spreading the word of great new artists? When you hear a song you really like, Microsoft wants you to stop what you're doing and take a few minutes to evangelize that music to others.

Figure 2: A progress wheel keeps track of the status of the connection and the receipt of transferred files. (Image captured from YouTube.)

It works like this. To share any song from your Zune library, select the song and choose the Send option. The Zune scans the area around you and shows a list of all the nearby units that have enabled Zune's Wi-Fi and whether they're available or busy. Select a Zune from this buddy list--unique buddy names are registered to each Zune--and the Zune requests a connection.

The targeted Zune displays a prompt, asking the recipient whether he is willing to receive the file, i.e., "'Joe's Zune' wants to send music. Accept?" If the target Zune says yes, the transfer begins. Both the sending and receiving units display progress wheels during this process. The Wi-Fi whirs soundlessly and the music transfers from one player to the other, arriving with the 3-day/3-play DRM automagically added. The whole process takes maybe 30 seconds--from pressing Send to selecting a buddy to waiting for the transfer to complete.


So does this kind of sharing allow the building of street cred? Can it act as a viral force to promote music? Here's the problem. Because of the 3-day/3-play/no-share limitation, that music is absolutely going no further than the first shared Zune--unless the sharing encourages the recipient to buy the track. Only then can the music reach its next link of viral customer. Think about that. It's as if YouTube said you had to fork over a dollar (or the equivalent in Microsoft's fake "points" system) before sharing a video with friends. It will stop the viral effect dead in its tracks.

Note: When you find a received song that you really like, your Zune allows you to "flag" it. This makes it easier to find that song later and buy it from the Marketplace.
Social Wi-Fi

If viral sharing isn't the big win for a social player, then maybe the interaction itself should be. But consider how the social interactions might take place. Social dynamics for sharing-by-gadget are tenuous, to say the least.

For a short time, when the iPod was fairly new, people experimented with a kind of iPod socialization. They'd unplug their headphones and offer their jacks to complete strangers in a bizarre look-how-postmodernist-I-am way. It was mostly a failure because it made people on the receiving end really, really uncomfortable. They didn't know what to do when the naked jacks were shoved in their faces, or whether they should counteroffer with their own iPods, usually playing some humiliating mix of Barry Manilow, show tunes, or easy listening.

Or consider that short-lived phase when people discovered they could beam business cards to one another's PDAs. Remember that? It took forever to set up the PDAs just right and to get the IR ports to send the information correctly. Frankly, it embarrassed everyone who had to watch and wait during business meetings, where it would have taken all of two seconds just to hand over a paper card and shake someone's hand.

These experiences inform the way you should think about Zuning. How should you Zune? Do you try to make face-to-face contact first? Or do you Zune anonymously, facelessly putting your music out into the wild? Setting aside the question of whether there are even any other Zune users within Wi-Fi radius, is it OK to interrupt other people's listening and offer them music? And where exactly is it OK to share? Restaurants? Work? Public transit? The school cafeteria? What happens if a kid from the uncool table offers his music to kids at the cool table? It would take an army of Emily Posts to sort through all the awkwardness.

Newsweek: Microsoft has announced its new iPod competitor, Zune. It says that this device is all about building communities. Are you worried?

Steve Jobs: In a word, no. I've seen the demonstrations on the Internet about how you can find another person using a Zune and give them a song they can play three times. It takes forever. By the time you've gone through all that, the girl's got up and left! You're much better off to take one of your earbuds out and put it in her ear. Then you're connected with about two feet of headphone cable.

The Social Marketplace

Creating a social marketplace where people can share their musical experiences and opinions is a wonderful thing. It is not, however, even remotely unique or innovative. Amazon pioneered many social elements including star ratings, peer reviews, and recommendation lists. Many of these were picked up by the iTunes store and expanded upon with items like Celebrity Playlists. LiveJournal, too, has had social "now playing" and "mood" tags for years.
Figure 3

Figure 3: The Zune journal in the Marketplace software allows you to track music swaps and your want list.

Is the Zune Marketplace MySpace-like "journal" enough to bring the game up a viral notch? I suspect not. The journal tracks your music swaps, allows you to manage your want list, and may allow you to talk about your life, although that is still unclear at this time. It doesn't seem to add any features for which you'd run out and buy a player, which is what it should do to promote the Zune.

The Zune Marketplace brings one feature to the table that iTunes, Amazon, and LiveJournal do not. It's the $15 per month all-you-can-eat Zune Pass unlimited-music subscription. At first glance, it merely looks like a warmed-over version of Napster. That's until you remember the sharing model offered with the player. Anyone who owns a Zune and subscribes to the service can act as a middleman between this enormous music library and anyone who wants to listen to that music--or at least, to listen to that music three times over three days.

Of course, with iTunes streaming, you can accomplish something similar as long as you don't want to listen to that music on your iPod. And, for the $180 per year that you'd have to pay Microsoft, you can buy a lot of albums at the iTunes store or your local Tower Records (if it stays in business) that will remain yours even after that year is over and you stop paying your subscription fees.
Final Thoughts

In their current incarnations, the Zune player and Zune Marketplace store don't seem to be living up to their goal of promoting a new kind of social music player, if such a beast could even be said to exist. The technology seems to lack the ability to create a viral layer to music listening, let alone the willingness to allow the viral message to spread without forcing its carriers to pay fees. Microsoft needs to think more about that rapidly text-messaging teenager listening to her iPod when developing the next model of its Zune player if it wants to stay in the social realm instead of becoming another iPod-clone-also-ran. To stay in this market, the all-you-can-eat music model needs to be priced affordably and the sharing model needs to be completely rethought.

Erica Sadun has written, co-written, and contributed to almost two dozen books about technology, particularly in the areas of programming, digital video, and digital photography.

Monetize music via online communites

Interesting comment from Mark Clark, UK MD of Music company GD Worldwide in today's New Media Age (www.nma.co.uk) which examplifies the underling music and merchandise purchasing power behind online communities and built-in shop widgets into exisiting communities:

"Through a well-managed online community, artists have the opportunity not only to communicate one-on-one with their fan base, but also to gain valuable insights and understanding from their fans about what they value and what they want to get out of the relationship.

Simply by understanding that not all fans are created equal, the artist can begin to unlock the value that lies within. For example, why shouldn't an artist sell demo tapes, video clips, memorabilia, recordings of exclusive gigs or solo projects directly to their fans via these new low-cost digital distribution platforms?

Out of Lily Allen's 78,000 friends the majority are happy just to brag that they have Lily as a friend. But there will be a significant proportion who will pay to see her on her current UK tour and have probably already bought her debut album. Within that group there will be a number of fans who also want to hear her demo tapes, to see set lists, to read overnight gig reviews and hear recordings of the gigs themselves. However, while some of these can be given away as they build the relationship between artist and fan, others will be highly valued and can be offered at a premium price. Understanding the micro-economy, value and assets around an artist is to realise the true potential value."